Next-gen ray-tracing helps Dying Light 2 feel “even more intense”, says Techland

Ever since the game was first announced at E3 2018, Techland has been refreshing that Dying Light 2 is being developed as a cross-gen release for the two current platforms, in addition to the upcoming consoles PS5 and Xbox Series X.

As a result, the sequel will be able to use the next-gen specs of those systems, including ray tracing, and speaking in a new interview with Official PlayStation Magazine, Techland rendering director Tomasz Szałkowski explains exactly how this will work. cutting edge technology. he elevates Dying Light 2 above its contemporaries.

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Thanks to this technology, our shadows on sunny days actually look the way they do (among other things, because they take into account the size of the sun in the sky). Ambient occlusion effects have gained spatial stability and no longer suffer from tradeoffs related to specific effects that affect screen space (they only operate on what’s visible on screen, i.e. the floor under a table doesn’t affect screen space). image displayed when looking down at the top of the table).

As an open world plagued by zombies, of course, Dying Light 2 hits hard on the horror front, and Szałkowski tells OPM that ray tracing allows the game to be even scarier as a result: “Dark areas are a important part of our game, so we are experimenting with secondary lighting (reflected off surfaces) from artificial light sources (such as the player’s flashlight), which will make the experience of exploring these regions even more intense.

You can read Szałkowski’s full interview in the latest issue of Official PlayStation Magazine, available digitally and physically today. Also, you can enjoy the great features of My Favorite Magazine 5 numbers for a £5 offerfor paper and digital subscriptions.

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