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Tiny Tina’s Wonderlands Hero stats, points and builds explained

Tiny Tina’s Wonderland hero stats are the points you can spend on any character, as opposed to the specific skills and abilities of the different classes in Tiny Tina’s Wonderlands. These govern things like health, cooldowns, critical chance and critical damage, etc. However, while they can be applied to all characters and affect the same base stats, they will affect each class differently due to the abilities they use. Ideally, you want to pick a background and spend points playing around with the stats a certain one will benefit from.

Tiny Tina Shift CodesTiny Tina's Wonderlands capital letters

Tiny Tina Hero Classes and Points

tina little heroes dots

(Image credit: Take two)

Tina Hero’s little dots shape your overall character. So strength, damage, cooldown, etc. The important thing to understand here is which stats relate to which class. As long as you know you can place the points where they have better effects. For your convenience, we’ve listed them all here along with the classes that benefit the most:

  • Strength: Increases critical damage
    • claw mounts
    • brr zerker
    • stabber
  • Dexterity: Increases critical hit chance.
    • stabber
    • Spell
    • spore keeper
  • Intelligence: Reduces the cooldown of the spell.
    • Spell
    • born in the grave
  • Wisdom: Increases status damage
    • stabber
    • born in the grave
  • Constitution: Increases Max HP/Ward
    • brr zerker
    • claw mounts
    • born in the grave
  • Attunement: Reduces the cooldown of the skill.
    • spore keeper
    • brr zerker

So let’s say you go for a Graveborn build from Tiny Tina’s Wonderlands, you’d want to focus more Intelligence, Wisdom, and Constitution points to play to that class’s strengths. If you have a class you want to play, just keep in mind the points that help it: there literally isn’t much point in playing a class focused on pure damage like Clawbringer or Brr-Zerker and putting all your points into Intelligence, for example.

Tiny Tina Character Wallpapers

tina little heroes dots

(Image credit: Take two)

Tiny Tina’s Wonderlands character backgrounds are basically stories that raise and lower certain hero stats. They’re basically a way to get extra points in a category early on, which can be useful for a certain class or build, but at the expense of a deficit elsewhere.

All of their stats start at a base 10, so below we’ll list all of the backgrounds, the stats they buff and debuff, and the builds that work best for them.

village idiot

+8 Strength, -3 Intellect

  • Strength 18: 10% critical damage ⬆
  • Dexterity 10: 0% Critical Hit Chance
  • Intelligence 7: -3% Spell Cooldown ⬇
  • Wisdom 10: 0% status damage
  • Constitution 10: 0% Max HP/Ward
  • Attunement 10: 0% Ability Cooldown

It’s really the undertone of dealing damage, giving you a huge critical damage boost at the expense of magic. This makes it ideal for Clawbringer, Brr-Zerker, or Stabbomancer.

raised by elves

+2 Dexterity, -4 Constitution

  • Strength 10: 0% critical damage
  • Dexterity 12: 4% critical hit chance ⬆
  • Intelligence 10: 0% spell cooldown
  • Wisdom 10: 0% status damage
  • Constitution 6: -10% Max HP/Guard ⬇
  • Attunement 10: 0% Ability Cooldown

Increasing Dexterity increases critical strike chance, which will benefit Stabbomancer, Spellshot, and Sporewarden, but it’s not the best perk of any of them. If you want to build something on Criticals, this could give you a good start, but there are better options.

failed monk

+2 Intelligence, +4 Wisdom, -4 Strength, -2 Dexterity

  • Strength 6: -5% critical damage ⬇
  • Dexterity 8: -4% Critical Hit Chance ⬇
  • Intelligence 12: +2% Spell Cooldown ⬆
  • Wisdom 14: +8% status damage ⬆
  • Constitution 10: 0% Max HP/Ward
  • Attunement 10: 0% Ability Cooldown

Boosting Intelligence and Wisdom improves spell cooldown and status damage, making it ideal for magic and skill-focused character builds. Graveborn probably benefits the most here, as he uses spells and status effects to damage enemies and heal himself. Spellshot will also get off to a good start with this option.

Inventory Accumulator Recovery

+2 Intelligence, +5 Attunement, -2 Dexterity, -2 Constitution

  • Strength 10: 0% critical damage
  • Dexterity 8: -4% Critical Hit Chance ⬇
  • Intelligence 12: +2% Spell Cooldown ⬆
  • Wisdom 10: +0% Status Damage
  • Constitution 8:
  • Attunement 15: +5% Ability Cooldown⬆

This is another class that prioritizes magic and abilities, with increases to the cooldowns of spells and abilities. If you plan on using a class that builds on one or the other, like Spellshot, Graveborn, Sporewarden, and Brr-Zerker, go for this one. Just be prepared to start out with lower health as a result.

rogue alchemist

+8 Wisdom, -2 Dexterity, -5 Constitution

  • Strength 10: 0% critical damage
  • Dexterity 8: -4% Critical Hit Chance ⬇
  • Intelligence 10: 0% spell cooldown
  • Wisdom 18: +16% status damage ⬆
  • Constitution 5:
  • Attunement 15: +5% Ability Cooldown

This is another weird class, like Raised by Elves, that only increases one stat, meaning you’ll need a pretty specific build in mind for it to be worth it. to be picked. The higher status damage means Stabbomancer and Graveborn will benefit a bit, but it’s probably not worth the sacrifices in terms of critical chance and status damage.

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